Technology

The fleas do not improve as they did before, and this kills the price cuts of the game console

Consider the PlayStation 2. All the rationalization of the PS2 Slim is not coming from flea improvements – it also lost a 3.5 -inch high -size hard drive bay and an IEEE 1394 port, and initially required an external power brick. But the narrowing and consolidation of the console processor, the GPU, the memory and other components led the console of its original design in 2000, to The Slim in 2004, to an even lighter and lower version of the thin which has become at all to use an internal diet without increasing the size of the console at all.

During this same period, the console price frequently and significantly dropped from $ 299 to launch at only $ 129 in 2006 (the price was reduced to $ 99 in 2009, deep in the PS3 era).

Or watch Microsoft's Xbox 360. Its external design has not changed as much over the years – the “thin” refreshment of mid -generation was in fact a little smaller than the original. But between the end of 2005 and the beginning of 2010, the CPU, the GPU and the GPU EDRAM at high speed edram chip went from a construction on a process of 90 nm, to 80 nm, to 65 nm, and finally to a single chip of 45 Nm which combined the CPU and the GPU in one.

During this period, the system power supply increased from 203 W to 133 W, and the basic price increased from $ 300 to $ 200. The refreshment of 65 nm of mid -generation also substantially corrected the endemic of the first consoles “Red ring of death“Problem, which was partly caused by the heat that the largest shavings have generated.

As you can see during the comparison of these various revisions of external and internal design of these different consoles, the narrowing of shavings had a cascade of other beneficial and clearing effects: smaller supplies, smaller speakers that use less metal and plastic, small thermal and cooling dissipators, and smaller and less complicated motherboard designs.

PS2 of Sony origin on the left, and the revision of PS2 Slim on the right. Sony has abandoned some elements to make the console smaller, but flea improvements have also been instrumental.


Credit: Evan Amos

A slowdown in this progression was already obvious when we hit the PlayStation 4 / Xbox One / Nintendo switching generation, but technological improvements and price reductions have always followed familiar models. The PS4 Slim and Xbox One of mid-generation used a 16 Nm processor instead of the original version of the original consoles, and each was also reduced by $ 100 during its life (by comparing the Xbox One without Kinect-Sans variant, and excluding the Xbox One of $ 249 only digital). The pure switching pure track, from 20 nm to 16 nm, did not come with a price drop, but it improved the battery life and helped allow the cheaper Switch Lite variant.

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