Technology

Half-Life 3 is not only in development, it is now “playable, from start to finish”, suggests the flight

Half-Life 3 is not only in development, but it is now “playable, from start to finish”.

It is according to the initiate of Valve, Tyler McVicker, who poses the continuation of impatient to be announced this summer (Q3), with a possible version before the end of 2025, probably winter (Q4).

We already had solid evidence – in the event of a specific confirmation – that Valve works again on a new major half -life project of a kind, named HLX, with a reliable report last summer detailing datamin active ingredients and code extracts saving a leak from an actor probably involved.

I will go into certain details after the video integrated below, but be careful, there can be spoilers for this new game … if it's real, of course.

Ask me for anything – discussion HLX / HL3 – Leave not vapor – April 2025.Watch on Youtube

As indicated for the first time by EngadgetMcVicker gave a live question session live with explosive clues and clues about what will happen, and he pointed out again: “The game is not VR. Half Life 3 is not a VR title.”

“HLX is put to the game so religiously and so much that there are individuals who will speak”, McVicker said. “I personally have the policy of avoiding questions or information related to history as much as possible, so I avoided them all. But I was offered people who are trustworthy and I know that some of my contemporaries have given it, so there is information on the plot …”

That said, he teased that he “really did[es] think [Portal’s] Chell can present himself in half-life 3 “and underlined:” Erik Wolpaw wants to do the 3 So Fuckin 'Bad portal “. McVicker also considered that it was possible that Portal 3 was the next solo project developed in Valve, but it could depend on who was going to retire” after half-life 3.

“It is the furthest (HLX) has never been. Period”, he added. “The game is playable – from start to finish. Period. [Other HL3/Ep3 projects have] never been so far. And they optimize, polish, and they are probably locked in content and if they are not, they are locked in mechanics. “”

He too tackled The procedure generation system, saying that it was “misunderstood” by the general public.

“The way the valve goes which is like it to take the [AI] Director of Left4dead 2 and making it much more powerful. This does not change geometry. Rather, it changes the placement of entities, to the right [… like] Doors, physics accessories, enemies, objects. NPCs of all kinds. “He also disputes the claims that history will be generated procedurally.

What we TO DO Knowing with certainty that Half-Life 3 was in development 2013/2014, and should be a game of repaint generated by the procedure which merged the gameplay inspired by death with moments of scripted history. It was canceled because it was built on the unstanched source 2 engine.

Related Articles

Leave a Reply

Your email address will not be published. Required fields are marked *

Back to top button